Post Perceptive Spaces
In the context of remote happenings, can the authenticity of images and video material be clearly defined or are the boundaries between reality and fiction increasingly becoming a question of faith? Through the mesmerizing installation “Post Perceptive Spaces” we are observing an undefined robotic action, leaving (uncomfortably large) room for interpretation with regards to space, size and significance.
Black Box is an interactive installation, a light and playful game with dark undertones at the subsurface, conceived as a reflection of our behavior and willingness to interchange within digitized spaces for socializing and information exchange. What is the currency of these tradings? And what values do these currencies have in widely spread narratives concerning this media? And what might meanwhile be left in the dark?
As nature and humanity slowly pass away due to their transience, artificial robotics will keep on going, even if their purpose got lost.
In a perpetual installation, a robot arm keeps executing its inflicted task to serve humanity and constantly builds but never comes to an end, interpreting twilight as an undefined state.
Inter pha Z e
In an increasingly digitized and connected world remote operations become more and more essential and versatile. The way we interact with technologies in that context highly depends on the design of interfaces and what information they display.
This project explores a fiction where crowdsourced playful actions via a digital interfaces affect the real world in a direct and unpredictable manner and tries to give a glimpse at the layers behind the screen which tend to be as blurry and hard to get as the light when the sun sets at dusk.